Worker Placement: Players place limited ‘workers’ on spaces to perform actions.
Example: Agricola, Lords of Waterdeep
A comprehensive cheat sheet covering essential concepts, strategies, and terminology for various board games. From classic strategy to modern hobby games, this guide provides a quick reference for both new and experienced players.
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Worker Placement: Players place limited ‘workers’ on spaces to perform actions. Example: Agricola, Lords of Waterdeep |
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Deck Building: Players start with a basic deck and acquire cards to improve it. Example: Dominion, Star Realms |
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Area Control: Players compete to control territory on the board. Example: Risk, El Grande |
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Engine Building: Players create a system that generates resources or points more efficiently over time. Example: Terraforming Mars, Splendor |
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Dice Rolling: Using dice to determine outcomes or actions. Example: Yahtzee, King of Tokyo |
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Hand Management: Efficiently using and optimizing the cards in your hand. Example: 7 Wonders, Race for the Galaxy |
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Setup Phase |
Preparing the game components and initial board state. |
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Action Phase |
Players take turns performing actions according to the game rules. |
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Resolution Phase |
Resolving the effects of actions taken during the Action Phase. |
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Cleanup Phase |
Preparing the board for the next round or turn. |
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End Game |
Conditions that trigger the end of the game and the final scoring. |
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Direct Conflict: Players directly attack or hinder each other. Example: War of the Ring |
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Indirect Conflict: Players compete for limited resources or opportunities. Example: Terra Mystica |
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Cooperative: Players work together to achieve a common goal. Example: Pandemic |
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Solo: A single player attempts to achieve the game’s objective. Example: Friday |
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Early Game: Focus on establishing a foundation and securing essential resources. |
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Mid Game: Transition to developing your engine or expanding your influence. |
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Late Game: Optimize your strategy to maximize points or achieve victory conditions. |
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Risk Assessment: Evaluate the potential risks and rewards of each action. |
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Adaptability: Be prepared to adjust your strategy based on the actions of other players and unforeseen events. |
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Blocking |
Preventing opponents from accessing key resources or spaces. |
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Resource Denial |
Depriving opponents of essential resources. |
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Tempo Control |
Dictating the pace of the game to your advantage. |
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Information Gathering |
Collecting information about opponents’ strategies and resources. |
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Diversification |
Spreading your resources and efforts across multiple areas. |
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Specialization |
Focusing your resources and efforts on a specific area to gain a competitive edge. |
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Metagaming: Understanding and anticipating common strategies used within a specific game or gaming group. |
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Bluffing: Deceiving opponents about your intentions or resources. |
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Synergy: Creating combinations of cards or abilities that amplify their effectiveness. |
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Kingmaking: Unintentionally or intentionally influencing the outcome of the game by helping another player win. |
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AP (Analysis Paralysis) |
Overthinking a decision, leading to excessive delays. |
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Alpha Gamer |
A player who dominates decision-making in cooperative games. |
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BGG (BoardGameGeek) |
A popular online board game community and database. |
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Eurogame |
A style of board game emphasizing strategy and resource management over direct conflict. |
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Ameritrash |
A style of board game emphasizing theme, player interaction, and luck over pure strategy. |
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LGS (Local Game Store) |
A retail store specializing in board games, card games, and related hobby products. |
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Drafting |
Selecting cards from a shared pool. |
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Mulligan |
Redrawing a hand of cards at the start of the game. |
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Stacking |
Arranging cards in a specific order to gain an advantage. |
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Combo |
A sequence of cards played together to achieve a powerful effect. |
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Discard Pile |
Where the used cards are placed. |
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Tableau Building: Creating a persistent set of cards or components that provide ongoing benefits. |
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Push Your Luck: Deciding whether to continue an action with the risk of losing progress. |
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Set Collection: Gathering specific sets of cards or components to score points. |
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Legacy Game: A game that changes permanently over multiple play sessions. |
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Chess: A two-player strategy game involving the manipulation of pieces on a checkered board. |
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Checkers: A two-player strategy game involving diagonal moves and capturing opponent’s pieces. |
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Backgammon: A two-player game involving moving pieces around a board based on dice rolls. |
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Monopoly: A multi-player game focused on real estate acquisition and development. |
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Catan |
A resource management and trading game. |
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Ticket to Ride |
A train route building game. |
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Pandemic |
A cooperative game about curing diseases. |
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Gloomhaven |
A cooperative dungeon-crawling campaign game. |
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Terraforming Mars |
A game about making Mars habitable. |
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Magic: The Gathering: A collectible trading card game with complex rules and strategies. |
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Pokémon Trading Card Game: A collectible card game based on the popular Pokémon franchise. |
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Yu-Gi-Oh! Trading Card Game: A collectible card game involving duels with monsters, spells, and traps. |
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Dominion: A deck-building card game where players build their kingdom. |